Tabletop Garden: The Great Molasses Flood

Over at Tabletop Garden, we’ve just started airing a new campaign! It’s called “The Great Molasses Flood”, it uses the Rosette Diceless system I helped design at Future Proof Games, and it’s a great place to start listening if you haven’t yet checked out my actual-play podcast of short campaigns about interesting characters with a critical agenda.

“The Great Molasses Flood” is a weird-fiction story where we take a real historical disaster that was entangled with issues of class and ethnicity and examine it through the lens of strange sci-fi. I really like how it turned out! “Ego Driver”, the previous campaign, was a lot of fun and explored some cool stuff, but I really like “Flood”‘s more personal feel and the way that things go off the rails in the second half.

Check it out! If you like it, I would very much appreciate support on my Patreon account. You’ll get new episodes a week in advance and also get access to behind-the-scenes material; I did an hour-long postmortem on “Ego Driver” that went deep on my intentions and reflections on the campaign, and I plan to do the same for this one.

I hope you enjoy “The Great Molasses Flood”!

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