Category Archives: Roleplaying

Morbus 1 – The Attack on Furrowcross

I’m currently running a campaign of Dungeons & Dragons Fourth Edition that I have dubbed Morbus, for reasons not yet disclosed to the players. I’ve decided to share my campaign planning with the readers of this blog, for those who are curious to see how Fourth Edition encounters work, or for GMs who are interested in an adventure to run.

I intend to make each adventure “episode” wrap up a little story as well as being part of the larger campaign plot. For the players in my campaign, each adventure will take their characters up a single experience level, but I’m doubling experience point rewards in my game. Normally, it takes ten encounters of the party’s level to level up, but I’m aiming for just five. Because of that, if any GMs are following along with my campaign, they will need to add more encounters to keep the PCs at an appropriate level for these adventures. On this blog, I will report the normal, non-doubled experience rewards for encounters. The adventures will, however, dispense all of the appropriate treasure parcels for a four-person party, so you may want to change that.

I’ll try to present each adventure independently of the larger plot. I’ll tie them together periodically with summary posts explaining their larger context. This particular adventure, The Attack on Furrowcross, is appropriate for four first-level characters who have not yet formed a party with each other. It features a goblin raid on a market town. The details, with full spoilers, are after the break.

Continue reading Morbus 1 – The Attack on Furrowcross

Character Sheets: An RPG Primer

A very old version of the Dungeons and Dragons character sheet.

I haven’t addressed roleplaying games directly on Ludus Novus much. At first glance, they don’t fit in with video games all that well, and several times I’ve used them as a contrast to video games. However, there’s a distinction that I can make that I think makes them seem less distant.

When people say “roleplaying game,” they are usually referring to a rules system, often combined with a setting. To be clear, I’m referring to “tabletop” or “LARP” roleplaying games here. Dungeons and Dragons. Cthulhu Live. Traveller. Each of these seems so much broader than, say, Half-Life 2. While HL2 only offers one storyline, D&D is limited only by the Game Master and players’ imaginations. However, I think that a better analogue for a video game would be a roleplaying campaign.

I’ve run my short “one-shot” campaign, “The Dead of Apartment 4C,” three times. Each time, a different set of players has run through roughly the same plotline, just like each person who plays Half-Life 2 experiences the same potential narrative. The campaign uses the Fudge system for its rules, and I as Game Master have been the referee. For Half-Life 2, the Source engine is its rule system, and the player’s computer or console is the referee. Roleplaying games and video games look a lot more similar when we match a video game title to a roleplaying campaign rather than a system.

After the break, I’ll do a quick runthrough of some of the RPG theory I’ve picked up.

Continue reading Character Sheets: An RPG Primer

Ludus Novus 010: ELIZA Is Dead

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Ludus Novus 010: ELIZA Is Dead
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Is the illusion of player agency as good as real player agency? Isn’t a video game just a simulated game master? Is the Chinese Room a good game? If the author is dead, what about the algorithm?

The music for this episode is “The Acorns. Seedin Time in The Oak Room.” by Loveshadow, and is available under a Creative Commons Attribution-NonCommercial 3.0 license.

References:

  • John Searle’s Chinese room
  • ELIZA

Ludus Novus 004: Hurt Me Plenty

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Ludus Novus
Ludus Novus 004: Hurt Me Plenty
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Difficulty and completeness: Why do games have to be hard, and how is finishing a game separate from completing it?

The music for this episode is “Big Bad World One” by Jonathan Coulton, and is available under a cc by-nc-sa 2.5 license.

This episode, unlike most, is available under a cc by-nc-sa 2.5 license.

References:

The next episode will be about the length of games and how that relates to game classification. Is there a distinction between an interactive “short story” and an interactive “novel”? If you have comments or ideas, contact me at gregory@ludusnovus.net.

Ludus Novus 003: Not the Same Thing After All

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Ludus Novus
Ludus Novus 003: Not the Same Thing After All
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Variable player experience: What do we mean by interaction, and how can two players have different experiences with the same work?

The music for this episode is Enrique Granados’s “Spanish Dance n. 2” performed by Mario Mattioli, and is available under a cc by-nc 2.5 license.

This is the first episode in which I’ve talked much about table-top roleplaying games.

References:

(Note: I’m going to start putting the titles of IF pieces from the IF Comp in quotes, as that competition is intended for short works, so participants presumably intended their pieces to be analogous to short stories.)

Gen Con Report

This past week I took a trip down to Indianapolis with a friend to attend Gen Con Indy 2006. I was scheduled to run four events, but I only ended up running three of them (people who’d registered for one of them didn’t show). Now, I haven’t talked about roleplaying much (if at all) on the show, but I think that tabletop and other roleplaying games fit in with digital games quite well. In my opinion, they’re the same form of expression, one that has a hundred names, all lacking, that I call “interactive art” (note that this term is also lacking, as it’s also used to refer to a form of expression that may be unrelated).

Anyway, I found time to see a lot of cool stuff at the convention.
Continue reading Gen Con Report