Tag Archives: bioshock

Drowning a Deity – Bioshock Infinite: Burial At Sea Episode 2

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The Bioshock series is about power and history. Power from flesh and history transformed. I’ve explored its biopunk underpinnings before, but I haven’t explored the most recent and oroborosian entry in the series: Bioshock Infinite: Burial at Sea Episode 2. It strips the wings from a deity in the service of motivating events in the first game that didn’t need justification, but in the process it introduces some interesting stealth elements in a game not originally built for them.

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The Sublime Bioshock 2

Bioshock 2 is the best Bioshock. It has the best gameplay and story, yes, but it also is the best at being Bioshock. Bioshock games share a fundamental DNA. A lighthouse, a man, a city — okay, sure, but it’s more than such a banal recitation of symbols. Bioshock is about extreme philosophy, parenthood, and the subversion of flesh, mind, and environment. Bioshock 2 is the purest instance of this formula.

I’ll be discussing Bioshock, Bioshock 2, and Bioshock: Infinite. I won’t be discussing DLC/expansion packs, although Minerva’s Den is excellent and Burial at Sea is impressive if eventually disappointing.

There will be spoilers.
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