Tag Archives: drama

Theatre: An RPG (Quickplay Rules)

This game is intended for players experienced with roleplaying. For beginners, we recommend Countdown: A Game for Two Players, by the same developers.

An abandoned theatre in the woods, rotting and overgrown with plants
Image by Daniel Ramirez (CCBY 2.0)

Theatre is a live-action roleplaying game for any number of players, limited only by your available space and resources. Together, as in most roleplaying games, you’ll enact a story. One difference in this game is that you aren’t in control of all the events in the story: they proceed in the sequence established by the adventure you’re playing. What you can control is how those events are explored: what mood do they establish? What events are especially significant, and how do the characters actually feel as they go through the sequence?

You’ll typically play this game with a pregenerated adventure, which establishes the nature of the characters and the moves they’ll make during a play session. Advanced players can play the game improvisationally, with certain players essentially making up the characters and moves as they go; guidelines for this mode of play are available in additional supplements. A sample pregenerated adventure is included at the end of this document, but a wide array of free and paid adventures are available from third-party creators and publishers.

For small groups, a home setting is perfectly appropriate. If you intend to play with a particularly large group (more than ten, perhaps), you will need an appropriate venue with sufficient seating where everyone can see the roleplay area. Consider a place where musical performances are held, perhaps a park bandstand; these usually have an raised, visible area for roleplay and enough seating to support a large number of House players.

Regardless of your setting, you should establish a space for roleplay that is visible to all participants, with enough space to move around. Try to establish a space that people can access from all sides, and make sure to have options for private areas to which people can withdraw if they’re not actively involved in play.

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