Tag Archives: f2p

The Evil of Farm Story 2

IMG_0948There is evil in this world. Some is systemic, titanic, nigh-insurmountable. And some is petty, banal, all the more troubling for its triviality. Farm Story 2 is the lesser evil. It’s the whispering, cloying, harrying serpent at the heel of gamers.

Farm Story 2 is evil in a way that inspires not rebellion, but pity.

This is a well-crafted game. There are barely any bugs and the art is attractive if generic. The bug-eyed chickens are charming, and it has a scamp of a kid who is adorable until the third or fourth time they implore you to install another of Storm8’s insipid games. I don’t have a quarrel with any of the (mercifully uncredited) people who worked on the game. My issue is with the environment who produced such a work. Let’s explore the darkness at its depths.

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You Can’t Control Clash of Clans

My town in Clash of ClansGames are as much about what they don’t let you do as what they do. Figure and ground. The tools they withhold from you are often more important than the tools they provide. Constraint guides cleverness and creativity.

Supercell’s Clash of Clans is a fairly typical free-to-play mobile game on its surface. You build a town. It takes a while. You can pay money to make it take less of a while. You build troops, and they follow the same pattern. What’s a bit unusual is that you can rearrange your town, and the layout you choose matters. When a town is raided, the placement of its defenses means the difference between winning and losing. Especially because you can’t control your troops.

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