Anna Anthropy, creator of the creatively structured Calamity Annie, just posted about a series by TheAnemic (I think) called “La La Land:”
the la la land games, of which there are (to my knowledge) five, are haunting and surreal short tales. in the way that static might draw attention to the pauses in a phone conversation, la la land emphasizes those vast between-spaces in the dialogue between player and game. it is here that the games take place.
A warning up front: on first glance, these games come across as some guy screwing around with Game Maker and being deliberately weird. And that’s what they might be. But it all feels so deliberate. The special effects must have taken long enough to code, and there’s such a unifying bizarreness to the games, that I might as well assume that the creator knows what he or she’s doing, and try to make some sort of sense of it.