Tag Archives: platforming


I love games that break down conventions to their basic elements and make something new out of them. Joining the ranks of Karoshi 2.0 and Braid is Jumpman, a new game by Andrew McClure that’s been making the rounds lately. It’s got mechanics and aesthetics from the Atari 2600 era, but it’s modern under the hood. I’m not sure if I can succeed, but I’ll try discussing what makes this game interesting.

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Wanting Better Closure

Tyler “Aether” Glaiel and Jon Schubbe‘s new game Closure is worth some attention. It’s a platforming game with a rather cool gameplay mechanic: the player explores a dark world, where surfaces only exist when they’re illuminated. The art’s roughly-textured but pretty, and the lighting mechanic looks good and works quite well. The story’s quite competent, if a bit cliché. (that car accident you see at the beginning of the game? Guess who was driving.) There’s just one problem: the character control is awful. Let me elaborate.

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