I’ve been running a Dungeons and Dragons 4e game called “Urgo” for almost five years. All of my original five players have been replaced except one. It was always a high-magic, swashbuckling campaign featuring airships and demigods, and it’s escalated from there. The player characters are level 16 of 30 and we’ve reached a point in the game where it takes some effort to maintain the tone and even more effort to properly prepare. For some background, here’s the current situation:
Continue reading The Perils of a Long D&D Campaign