Tag Archives: urgo

The Perils of a Long D&D Campaign

A map of the campaign setting I’ve been running a Dungeons and Dragons 4e game called “Urgo” for almost five years. All of my original five players have been replaced except one. It was always a high-magic, swashbuckling campaign featuring airships and demigods, and it’s escalated from there. The player characters are level 16 of 30 and we’ve reached a point in the game where it takes some effort to maintain the tone and even more effort to properly prepare. For some background, here’s the current situation:
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The Fall of Stronghold

An image of an unfinished RPG terrain board with some miniatures, walls, and craft toolsIn tabletop roleplaying games, it’s often tough to provide backstory and broader setting information to the players. Reciting a summary or printing handouts is seldom effective; even if players pay attention, they’re less likely to remember events in which they did not participate. In the Dungeons & Dragons Fourth Edition campaign I’m currently running, I ran into this problem, and addressed it with the Cutscene technique.
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