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What do we look for in digital game sequels, and why is it different than in other forms of media? Why don’t we see more sequels that give us more of the same good stuff?
References:
- Spider-Man
and Spider-Man 2
directed by Sam Raimi
- Harry Potter and the Sorcerer’s Stone
and Harry Potter and the Chamber of Secrets
by J. K. Rowling
- Prince of Persia: Sands of Time
and Prince of Persia: Warrior Within
developed by Ubisoft Montreal
- Penny Arcade‘s Warrior Within strip, “On Discomfort“
- Pitch Black
and The Chronicles of Riddick
directed by David Twohy
- Halo: Combat Evolved
and Halo 2
by Bungie Studios
- Starcraft
and Starcraft: Brood War
by Blizzard Entertainment
- Sam & Max: Season One
by Telltale Games
- Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2
by Valve Software
- Grim Fandango
by LucasArts
- XIII
by Ubisoft Paris
- Anachronox
by Ion Storm
- Katamari Damacy
and We Love Katamari
by Namco Games
The music for this episode is “Darien Gap” by Josh Woodward and is available under a Creative Commons Attribution-ShareAlike 3.0 License.
This episode’s topic suggested by Lissa.