Tag Archives: stardew valley

Toward a Sustainable Resource Escalation Game

An emerging form of games, born out of Minecraft and Dwarf Fortress, has occupied my thoughts lately. It doesn’t seem to have a name yet; it grew out of some Minecraft mods and had its seminal work in Factorio. It’s a cousin, or even sibling, to the idle/incremental game, but usually looks more like a management or survival sandbox game. You could call it a resource management and automation game, or a factory simulator, but I’ll use the term “resource escalation game,” because its primary features are:

  • resources to collect, usually from a world you must explore
  • crafting of resources into more complex or rich forms
  • structures for automation of the crafting, allowing you to take a higher-level conceptual view where you are concerned with the logistics of automation rather than foraging
  • and an escalation created by those resources, where your initial low-level needs become inconsequential and the pace of progression is governed primarily by what complexity of resources you have instead of a more abstract research system1
Continue reading Toward a Sustainable Resource Escalation Game
  1. Factorio gates a lot of things behind research, but research is driven by manufactured resources, not the more typical research-over-time approach seen in strategy games.

Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley

What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game?

Transcript: Transcript for this episode

If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion, The Future Proof Podcast, and Tabletop Garden.

The Ludus Novus podcast is supported by my patrons. To help, please visit my Patreon.

The theme music is “A Foolish Game (Vox Harmony Adds)” by Snowflake, Admiral Bob, and Sackjo22, available on ccMixter under a ccby3.0 license.

REFERENCES
Barone, Eric. Stardew Valley. Chucklefish, 22 February 2016. https://stardewvalley.net/

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. MIT Press, 2010.

Brice, Mattie. “My First Year in Stardew Valley.” Alternate Ending, 29 April 2016. http://www.mattiebrice.com/my-first-year-in-stardew-valley/

Fullerton, Tracy et al. Walden: a game. USC Game Innovation Lab, 4 July 2017. https://www.waldengame.com/

La Fl├Ęche, Gersande. “The gentleman farmer, labour and land: ecocritical possibilities in Stardew Valley.” Gersande’s Blog, 3 May 2016. https://gersande.com/blog/the-gentleman-farmer-labour-and-land-ecocriticial-possibilities-in-stardew-valley/

Keegan, Brett. “Stardew Valley, Sorge, and Martin Heidegger.” Backyard Philosophy, 27 March 2018. https://backyardphilosophy.com/2018/03/27/stardew-valley-sorge-and-martin-heidegger/

Olson, Dan. “The Stanley Parable, Dark Souls, and Intended Play.” Folding Ideas, 26 July 2017. https://www.youtube.com/watch?v=ZHmivGmkjJw

Piel, Michael. “The Video Game Based on Thoreau’s ‘Walden’ Will Bring You Closer to Nature.” Motherboard, 25 October 2017. https://motherboard.vice.com/en_us/article/7x4vmz/video-game-based-on-thoreau-walden-will-bring-you-closer-to-nature

Schultz, Kathryn. “Pond scum: Henry David Thoreau’s moral myopia.” The New Yorker, 19 October 2015. https://www.newyorker.com/magazine/2015/10/19/pond-scum

Thoreau, Henry D. Walden; or, Life in the woods. Ticknor and Fields, 9 August 1854.