I’ve been running a Dungeons and Dragons 4e game called “Urgo” for almost five years. All of my original five players have been replaced except one. It was always a high-magic, swashbuckling campaign featuring airships and demigods, and it’s escalated from there. The player characters are level 16 of 30 and we’ve reached a point in the game where it takes some effort to maintain the tone and even more effort to properly prepare. For some background, here’s the current situation:
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The Fall of Stronghold
In tabletop roleplaying games, it’s often tough to provide backstory and broader setting information to the players. Reciting a summary or printing handouts is seldom effective; even if players pay attention, they’re less likely to remember events in which they did not participate. In the Dungeons & Dragons Fourth Edition campaign I’m currently running, I ran into this problem, and addressed it with the Cutscene technique.
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