Is the illusion of player agency as good as real player agency? Isn’t a video game just a simulated game master? Is the Chinese Room a good game? If the author is dead, what about the algorithm?
The next episode will be about amnesia, the video game trope we all love to hate. If you have comments or anecdotes about amnesia, please leave a comment here or at
gregory@ludusnovus.net.
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The next episode will be about the length of games and how that relates to game classification. Is there a distinction between an interactive “short story” and an interactive “novel”? If you have comments or ideas, contact me at gregory@ludusnovus.net.
(Note: I’m going to start putting the titles of IF pieces from the IF Comp in quotes, as that competition is intended for short works, so participants presumably intended their pieces to be analogous to short stories.)
I will be out of town for a week, so the next full episode should appear on August 19, 2006. There may be something put up between now and then, though.
Cutscenes: when are they appropriate, and when do they take away from the game?
Correction: In the original version of this episode, I attribute Nothing But Mazes to Stephen Granade, but it is actually by Greg Boettcher. Stephen Granade wrote Child’s Play, which is also part of IntroComp 2006 (and does some interesting things with the voice of the narrator). I should have a corrected version up shortly.