Category Archives: Podcasts

Ludus Novus 023: Searching

In this episode of the Ludus Novus podcast, I discuss the search for the perfect game and the creation of universes.

When I search through my Steam library and I look for that game, that perfect game, the perfect experience that matches the mood that I am in right that moment, I’m playing a game with the entirety of my library: the entirety of games as a medium.

The music for this episode is “Progress” by mystified from the album Fractal Diner 3. It’s available under a ccby2.5 license.

Let me know what you think in the comments.

Ludus Novus 022: Countdown – A Game For Two Players

In this episode of the Ludus Novus podcast, I present a new game, “Countdown,” in spoken word form. Trigger warning for self-injury.

Countdown: A Game For Two Players

The rules are arbitrary in the wherever,
but here, in this circle, they are real.

Of course, this membrane is porous.
It flutters and flows and lets pass
certain realities and unrealities.
The game isn’t the same if the world changes.
And games can change your world.

But the magic circle creates a promise of escape.
At any time, you can step outside the circle.
At any time, you can make this stop.

The music for this episode is “Third Moment – A Road Through the Forest” from Three Moments by Darrell Burgan. It’s available under a ccby3.0 license.

Any feedback is welcome in the comments.

Ludus Novus 021: Tin Medals

In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent.

The music for this episode is “The Temple” by Out of Orion and is available under a Creative Commons Attribution-NonCommercial-Sharealike License.

This podcast is certainly not a complete discussion of the topic, so please leave any input or feedback in the comments section.

Ludus Novus 020: Acceptable Losses

In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of the player character.

The music for this episode is from “medieval evil” by Baal Anamelech and is available under a Creative Commons Attribution-Sharealike 3.0 license.

Ludus Novus 019: False Narrativism: Awesome Zone

This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC. It’s called Awesome Zone, and it was created by developer Theodore Alby for a company called KnowSoft over the course of a six-week nervous breakdown.

The music for this episode is from “Three Goes On Forever” by Time Slips By, and is available under a Creative Commons Attribution-NonCommercial-Sharealike License as part of the compilation Ctrl-N.

Ludus Novus 017: The Rules of the Game

In this podcast episode, I present and discuss my definition of the word “game.” In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal. Listen on to hear why Microsoft Paint is a game and why winning and losing are really the same thing.

I’d love to hear what you think! Comment if you have any opinions on the things I discuss in this episode.

Ludus Novus 016: False Narrativism: Oszustwo

as time goes by

This week’s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game Oszustwo, or Incongruity. I can easily envision a world in which this game never existed, but fortunately we have access to the most technologically-advanced, creepiest, and hardest-to-play game ever developed.

Ludus Novus 015: Curse of Ludus Novus

What do we look for in digital game sequels, and why is it different than in other forms of media? Why don’t we see more sequels that give us more of the same good stuff?

References:

The music for this episode is “Darien Gap” by Josh Woodward and is available under a Creative Commons Attribution-ShareAlike 3.0 License.

This episode’s topic suggested by Lissa.

Ludus Novus 014: From Side to Side

The classic Super Mario Bros. Let’s take a look at its influence and its gameplay.

References:

The music for this episode is “Lullaby Set” by Shira Kammen, and is available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.