Tag Archives: doom

Ludus Novus 028: Candyland: Game as Critical Lens

Ludus Novus
Ludus Novus
Ludus Novus 028: Candyland: Game as Critical Lens
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What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just dancing?

I’ve tried something new with this episode. I’ve put together a video version, currently hosted on YouTube, with some nonessential visual aids. For now I intend to keep the show audio-first, but having it available via YouTube may make it more accessible and attract new listeners/viewers. If you’re seeing this on my website, the normal audio player is still below.

I’ve also put together a text transcript for the episode: Transcript for this episode

If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion and The Future Proof Podcast

The Ludus Novus podcast is supported by my patrons. To help, please visit my Patreon.

The theme music is “A Foolish Game (Vox Harmony Adds)” by Snowflake, Admiral Bob, and Sackjo22, available on ccMixter under a ccby3.0 license.

Minecraft Is About Transcending Minecraft

I first played Minecraft in 2009 back when it was an Infiniminer clone being developed on the Tigsource forums. It was immediately clear to a bunch of people that it was something special but no one could have guessed what the game would become in just a few years. It may be the most popular game of all time. It’s definitely the most popular game among kids right now. Odd, then, that most of the Minecraft experience is about not playing Minecraft.

Continue reading Minecraft Is About Transcending Minecraft

Awaiting the End: A One-Sheet GM-less RPG

blog_awaiting200x200If you don’t follow our posts over at Future Proof Games, we released a free little tabletop roleplaying game earlier this month.

Awaiting the End” is a GM-less story-focused game for as few as three people where you play people trapped in a Place awaiting a Doom and you tell stories about how you got there. It requires minimal preparation and the rules fit on a tri-fold pamphlet.

If you’d like to get the game for free and read some more about the making of it, check out the release post on the Future Proof Games blog. If you’d like to give us a bit of money, it’s available as Pay-What-You-Want on DriveThruRPG.com.