It’s been a little over a week since “How to Raise a Dragon” was released, and it’s been played almost 650,000 times, linked by Jay is Games, IndieGames.com, Rock, Paper, Shotgun, Play This Thing, Auntie Pixelante, Kotaku (Australia), Bytejacker, and sundry others. I’m pleased by the responses, although I’d probably be more well-received if I cut down on the lo-fi pixel art, as folks often seem to find it ugly or overplayed.
As I was going back to get the game ready to post on other portals, I put in a few updates. I made it possible to create a Fiery Watcher in-game, added Y as an alternative jump key for my QWERTZ friends, and added a new behavior that really should have been in there all along. These updates are present in the ArmorGames version. I’ve put up a copy here on Ludus Novus and one on Kongregate. Other portals will follow once I work out some difficulties with a new ad provider.