Tag Archives: complicity

Your Only True Choice – Complicity in Unavoidable Tragedy

Complicity is the most important distinguishing feature of games.

Other media still requires your interaction. You choose the order in which to experience a series (broadcast or DVD order of Firefly? publication or chronological order of Narnia?), the way in which you experience a painting or sculpture (from a distance? different angles? different lighting?), or how you experience a play (what cast? what seat? do you read it first? do you watch it staged at all?).

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Ludus Novus 028: Candyland: Game as Critical Lens

Ludus Novus
Ludus Novus
Ludus Novus 028: Candyland: Game as Critical Lens



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What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just dancing?

I’ve tried something new with this episode. I’ve put together a video version, currently hosted on YouTube, with some nonessential visual aids. For now I intend to keep the show audio-first, but having it available via YouTube may make it more accessible and attract new listeners/viewers. If you’re seeing this on my website, the normal audio player is still below.

I’ve also put together a text transcript for the episode: Transcript for this episode

If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion and The Future Proof Podcast

The Ludus Novus podcast is supported by my patrons. To help, please visit my Patreon.

The theme music is “A Foolish Game (Vox Harmony Adds)” by Snowflake, Admiral Bob, and Sackjo22, available on ccMixter under a ccby3.0 license.