Over at the Future Proof Games dev blog, my partner Melissa has done a summary of how we spent 2015. Our game Ossuary hit Steam, our new game Exploit: Zero Day is in open alpha, and we’ve learned a bit more about how to run a tiny indie game company.
Ossuary is on Steam! It’s been a long road getting there, but a game I wrote and designed is finally on the largest online game store.
So far the game’s been selling well compared to its previous performance, but it’s not been anything lifechanging. I’m very thankful to all the fans and journalists who have helped us get to this point.
If you haven’t played the game, pick it up on Steam! If you have played the game, you should have a Steam key waiting wherever you bought it. Please leave a review on the Steam store page saying what you thought!
Ossuary occupies a complicated head space for me. It was developed during a very difficult couple of years in my personal life, and it’s releasing right when I’m struggling the most to support myself. I hope that in the years to come I can look back on this release fondly, but right now I’m not quite sure how I feel.
Discordianism is a major influence on Ossuary, and I’m reminded of its Parable of the Bitter Tea. The Parable of the Bitter Tea teaches us to accept the nature of things. You can work to improve the world and you can see the flaws in it, but it’s harmful to struggle to change that which is already set in stone. I’ll work to be mindful of how I am right now and move toward the future.
You can play “Concision” at itch.io.
It feels like a slow struggle. New games are being added to Greenlight daily. Because the primary measure of progress is “percent of the way to the top 100,” this means that your rank can actually slowly drop as some popular games surpass your vote count. Then, on an unclear schedule, a batch of games is greenlit, chopping the top off of the sample set and raising your rank again. It’s two steps forward, one step back.
I’ve been asking myself what I want Ludus Novus to be for. In the past it’s been rather focused on game design, but I think it’s time to expand that a bit. Games are my life, but I’ll be writing a lot about them for the FPG blog as well. So I hope to use this space for a bit more eclectic set of stuff, including:
- Personal news
- Posts about other things important to me like polyamory, feminism/queer issues, and nonviolent communication
- Feelings about games I’ve been playing
- Podcast episodes (hopefully!)
- Brief FPG updates and crossposts
In general, I want to take some of the pressure off of myself, to encourage me to put up stuff that’s less polished and more frequent. I may still post more theoretical game design stuff, but a lot of that will show up on the FPG blog instead.
Is there something you’d like to see in this space that’s a better fit for Ludus Novus than Future Proof Games?
We’ve released a new game in the Ossuary universe: “The Hodge-Podge Transformer.” It’s a demo, a prologue to Ossuary, and a standalone game featuring all-new characters, setting, and puzzles. It will give you a good idea of what Ossuary is like (and let you test it on your computer!) while still not showing everything about the full game.
“The Hodge-Podge Transformer” was an odd project. For a while, I had no idea how to make a demo for Ossuary, and then inspiration struck rather fast and it planned itself out in my head. I’ve been downplaying the spiritual aspects of Ossuary, probably to avoid it being known as “that Discordian game,” but it’s a little bit tempting to claim divine inspiration for this one.
The demo should go up on major Flash portals tomorrow, but for now you can play it at Future Proof Games.
My latest game, Ossuary, is now available. It’s a game about order, virtue, and kicking bone spiders.
The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.
This is the first game I’ve released for sale, and I’m really anxious about it! I hope it disturbs and enlightens you.
Triggers: suicide, bullying, impostor complex, etymology, cannibalism.
Lynn stands on the edge of the roof, the back of her heels over nothing but air.
The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.
She loses her balance and falls backward.
Today did not turn out how she expected it to.
You can play it at Future Proof Games.
Future Proof Games is still in its infancy, but we’re preparing to put out our first big work: Ossuary.