I’ve mentioned before that I’m working on a tabletop roleplaying system. LORE, or the Lightweight Omnipotent Roleplaying Engine, is designed to be versatile, quick-playing, and easy to pick up. Last Saturday, I ran my first-ever playtest of the system.
As with digital games, playtesting is the only way to really get a feel for a tabletop roleplaying system. Some systems look great on paper, but don’t do so well at the gaming table. Conspiracy X‘s revised edition (I haven’t played 2.0) is one of these. It’s a great setting, with some unique mechanics, but the basic rolling is a nightmare when you actually try it out. So even though I’d done brute-force statistical analysis of LORE‘s dice-rolling, it was only in play that I could get a real test. So how’d it turn out?
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